Practitioners of divine magik communicate with and draw their power from the deities of Campaign. They receive their magik in return for service to their god. This does not necessarily mean that all divine mages are peaceful and good, however. Just as good deeds please a virtuous god, cruel deeds will satisfy a malevolent one. Divine mages tend to be devout, religious people who can sometimes be viewed as self-righteous.
Divine mages must possess and carry a holy symbol. They will use their holy symbol in prayer to their deity to recharge CP. The player of a divine mage should list their character’s deity on their character sheet. An explanation of the religion should also accompany the character sheet if it is not a pre-existing sect.
Information on some of the existing faiths of Campaign are found here.
Special Ability: Divine mages are sometimes granted guidance from their deity. This can come unbidden (from the GM), or the priestess herself can take a knee and seek guidance. The type of guidance, its timeliness, and the way in which it is granted to characters is at the GM’s discretion. Guidance can be imparted in-game, OOG, or sometimes not at all, as some prayers go unanswered.
Divine mages must possess and carry a holy symbol. They will use their holy symbol in prayer to their deity to recharge CP. The player of a divine mage should list their character’s deity on their character sheet. An explanation of the religion should also accompany the character sheet if it is not a pre-existing sect.
Information on some of the existing faiths of Campaign are found here.
Special Ability: Divine mages are sometimes granted guidance from their deity. This can come unbidden (from the GM), or the priestess herself can take a knee and seek guidance. The type of guidance, its timeliness, and the way in which it is granted to characters is at the GM’s discretion. Guidance can be imparted in-game, OOG, or sometimes not at all, as some prayers go unanswered.